Guide Directory
DAWNBLOOM ITEM CODEX
Item Codex
Browse official DAWNBLOOM items and understand what they are used for.How item effects work
Food, drinks & medicine
Food and alcoholic drinks can only be used outside battle. Most medicine works both in the world and in battle; the four satiety and medicine-tolerance remedies are for use outside battle only. Listed HP/MP recovery is the base amount and may be reduced by current satiety or medicine tolerance; using food or medicine builds up the relevant meter. Revival medicine needs a valid fallen target and is not spent without one.
Timed effects
Within the same effect family, only the strongest bonus applies. Time adds up to 24 hours, while different families can coexist. At 24 hours, another item works only if it raises the strength; the duration stays at 24 hours.
Natural HP recovery
Characters do not regenerate HP without a matching food effect. While that effect is active outside battle, base recovery is 5% of maximum HP per minute. Pumpkin Soup raises it by 25% to 6.25%; Witch's Spicy Hotpot raises it by 40% to 7%. Recovery pauses in battle and resumes afterward only if the effect remains active; missed recovery is never paid back. Together, the stronger 40% bonus applies while their time adds up.
01
Dolls
Assault Doll
1
Assault Doll
Temporarily increases damage dealt by your character.
View details
Usage notesConsumed on use.
TradingTradable
- Consumed on use
Escape Doll
1
Escape Doll
Temporarily makes it easier for your character to escape battle.
View details
Usage notesConsumed on use.
TradingTradable
- Consumed on use
Harvest Doll
1
Harvest Doll
When equipped, each successful trade output of stackable materials, food, medicine or processed goods gives 1 extra item.
View details
Usage notesBase durability: 3,600. Uses one durability every 3 work progress ticks; repairable.
TradingTradable
Mana Dolls
2
Mana Doll
Temporarily increases your character's maximum MP.
View details
Usage notesConsumed on use.
TradingTradable
- Consumed on use
Greater Mana Doll
Raises maximum MP by 30% for 2 hours.
View details
Usage notesBase durability: 10. Each successful use spends one; not repairable.
TradingTradable
Work Dolls
2
Work Doll
When equipped, grants 2 proficiency every 2 seconds of trade work.
View details
Usage notesBase durability: 1,800. Uses one durability every 3 work progress ticks; repairable.
TradingTradable
Efficient Work Doll
When equipped, grants 3 proficiency every 2 seconds of trade work.
View details
Usage notesBase durability: 3,600. Uses one durability every 3 work progress ticks; repairable.
TradingTradable
Combat Skill Dolls
2
Combat Skill Doll
Makes career proficiency skill EXP 2× for 1 hour.
View details
Usage notesBase durability: 6. Each successful use spends one; not repairable.
TradingTradable
Advanced Combat Skill Doll
Makes career proficiency skill EXP 3× for 1 hour.
View details
Usage notesBase durability: 6. Each successful use spends one; not repairable.
TradingTradable
Softshield Doll
1
Softshield Doll
Temporarily reduces damage taken by your character.
View details
Usage notesConsumed on use.
TradingTradable
- Consumed on use
Life Dolls
2
Life Doll
Temporarily increases your character's maximum HP.
View details
Usage notesConsumed on use.
TradingTradable
- Consumed on use
Greater Life Doll
Raises maximum HP by 30% for 2 hours.
View details
Usage notesBase durability: 10. Each successful use spends one; not repairable.
TradingTradable
Training Dolls
3
Training Doll
Makes character battle EXP 2× for 1 hour.
View details
Usage notesCannot be active alongside a Phantom Beast EXP multiplier. Base durability: 6. Each successful use spends one; not repairable.
TradingTradable
Long-Lasting Training Doll
Makes character battle EXP 2× for 2 hours.
View details
Usage notesCannot be active alongside a Phantom Beast EXP multiplier. Base durability: 6. Each successful use spends one; not repairable.
TradingTradable
Greater Training Doll
Makes character battle EXP 3× for 1 hour.
View details
Usage notesCannot be active alongside a Phantom Beast EXP multiplier. Base durability: 6. Each successful use spends one; not repairable.
TradingTradable
02
Sealing
Spirit Contract Crystals
6
Tier I Spirit Contract Crystal
Used to attempt sealing an eligible Phantom Beast during battle.
View details
Usage notesFor Phantom Beast features; consumed on use.
TradingTradable
- Consumed on use
- Phantom Beast item
Tier II Spirit Contract Crystal
Used to attempt sealing an eligible Phantom Beast during battle.
View details
Usage notesFor Phantom Beast features; consumed on use.
TradingTradable
- Consumed on use
- Phantom Beast item
Tier III Spirit Contract Crystal
Used to attempt sealing an eligible Phantom Beast during battle.
View details
Usage notesFor Phantom Beast features; consumed on use.
TradingTradable
- Consumed on use
- Phantom Beast item
Tier IV Spirit Contract Crystal
Used to attempt sealing an eligible Phantom Beast during battle.
View details
Usage notesFor Phantom Beast features; consumed on use.
TradingTradable
- Consumed on use
- Phantom Beast item
Tier V Spirit Contract Crystal
Used to attempt sealing an eligible Phantom Beast during battle.
View details
Usage notesFor Phantom Beast features; consumed on use.
TradingTradable
- Consumed on use
- Phantom Beast item
Tier VI Spirit Contract Crystal
Used to attempt sealing an eligible Phantom Beast during battle.
View details
Usage notesFor Phantom Beast features; consumed on use.
TradingTradable
- Consumed on use
- Phantom Beast item
Spirit Contract Boxes
3
Tier I Spirit Contract Box
Any career can seal an eligible wild Phantom Beast at Lv. 1–20 with guaranteed success, without lowering its HP first.
View details
Usage notesBattle item; spends one per seal. Applies only to sealable wild Phantom Beasts.
TradingTradable
- Consumed on use
- Phantom Beast item
Tier II Spirit Contract Box
Any career can seal an eligible wild Phantom Beast at Lv. 1–40 with guaranteed success, without lowering its HP first.
View details
Usage notesBattle item; spends one per seal. Applies only to sealable wild Phantom Beasts.
TradingTradable
- Consumed on use
- Phantom Beast item
Tier III Spirit Contract Box
Guarantees sealing of a Phantom Beast eligible for this tier.
View details
Usage notesFor Phantom Beast features; consumed on use.
TradingTradable
- Consumed on use
- Phantom Beast item
03
Sweets, Fruit & Seeds
Character Breakthrough Beans & Fruit
4
Minor Breakthrough Bean
Usable from Lv. 100; reduces the remaining EXP needed for your current level by 5%.
View details
Usage notesConsumed on use.
TradingTradable
- Consumed on use
Breakthrough Bean
Usable from Lv. 100; reduces the remaining EXP needed for your current level by 10%.
View details
Usage notesConsumed on use.
TradingTradable
- Consumed on use
Major Breakthrough Bean
Usable from Lv. 100; reduces the remaining EXP needed for your current level by 15%.
View details
Usage notesConsumed on use.
TradingTradable
- Consumed on use
Breakthrough Fruit
Usable from Lv. 100; reduces the remaining EXP needed for the current character level.
View details
Usage notesConsumed on use.
TradingTradable
- Consumed on use
Phantom Beast Affinity Candy
2
Affinity Candy
Adds 6 affinity to the selected Phantom Beast, up to 100.
View details
Usage notesUp to 3 successful uses per character per day; cannot be used at maximum affinity. One item is consumed per successful use.
TradingTradable
- Consumed on use
- Phantom Beast item
Best Friend Candy
Adds 12 affinity to the selected Phantom Beast, up to 100.
View details
Usage notesNot subject to Affinity Candy’s three-use daily limit; cannot be used at maximum affinity. One item is consumed per successful use.
TradingTradable
- Consumed on use
- Phantom Beast item
Phantom Beast Breakthrough Candy
3
Minor Breakthrough Candy
Usable from Lv. 100; reduces the active Phantom Beast's remaining EXP requirement at its current level. Cannot be used at Lv. 139 or if it would have no effect.
View details
Usage notesFor Phantom Beast features; consumed on use.
TradingTradable
- Consumed on use
- Phantom Beast item
Major Breakthrough Candy
Usable from Lv. 100; reduces the active Phantom Beast's remaining EXP requirement at its current level. Cannot be used at Lv. 139 or if it would have no effect.
View details
Usage notesFor Phantom Beast features; consumed on use.
TradingTradable
- Consumed on use
- Phantom Beast item
Ultimate Breakthrough Candy
For an active Phantom Beast at Lv. 100–138: reduces remaining EXP for the current level by 1/3, leaving at least 10,000.
View details
Usage notesCan be used repeatedly at the same level, each time based on the remaining requirement then. Cannot be used if it would have no effect. One item is consumed per successful use.
TradingTradable
- Consumed on use
- Phantom Beast item
Character EXP Fruit
7
Green EXP Fruit
Grants character EXP. Cannot be used from Lv. 100 onward.
View details
Usage notesConsumed on use.
TradingTradable
- Consumed on use
Blue EXP Fruit
Grants character EXP. Cannot be used from Lv. 100 onward.
View details
Usage notesConsumed on use.
TradingTradable
- Consumed on use
Purple EXP Fruit
Grants character EXP. Cannot be used from Lv. 100 onward.
View details
Usage notesConsumed on use.
TradingTradable
- Consumed on use
Golden EXP Fruit
Grants character EXP. Cannot be used from Lv. 100 onward.
View details
Usage notesConsumed on use.
TradingTradable
- Consumed on use
Red EXP Fruit
Grants character EXP. Cannot be used from Lv. 100 onward.
View details
Usage notesConsumed on use.
TradingTradable
- Consumed on use
Silver EXP Fruit
Grants character EXP. Cannot be used from Lv. 100 onward.
View details
Usage notesConsumed on use.
TradingTradable
- Consumed on use
Prismatic EXP Fruit
Grants character EXP. Cannot be used from Lv. 100 onward.
View details
Usage notesConsumed on use.
TradingTradable
- Consumed on use
Phantom Beast Growth Candy
7
Green Growth Candy
Grants EXP to the active Phantom Beast. Cannot be used at Lv. 139.
View details
Usage notesFor Phantom Beast features; consumed on use.
TradingTradable
- Consumed on use
- Phantom Beast item
Blue Growth Candy
Grants EXP to the active Phantom Beast. Cannot be used at Lv. 139.
View details
Usage notesFor Phantom Beast features; consumed on use.
TradingTradable
- Consumed on use
- Phantom Beast item
Purple Growth Candy
Grants EXP to the active Phantom Beast. Cannot be used at Lv. 139.
View details
Usage notesFor Phantom Beast features; consumed on use.
TradingTradable
- Consumed on use
- Phantom Beast item
Golden Growth Candy
Grants EXP to the active Phantom Beast. Cannot be used at Lv. 139.
View details
Usage notesFor Phantom Beast features; consumed on use.
TradingTradable
- Consumed on use
- Phantom Beast item
Red Growth Candy
Grants EXP to the active Phantom Beast. Cannot be used at Lv. 139.
View details
Usage notesFor Phantom Beast features; consumed on use.
TradingTradable
- Consumed on use
- Phantom Beast item
Silver Growth Candy
Grants EXP to the active Phantom Beast. Cannot be used at Lv. 139.
View details
Usage notesFor Phantom Beast features; consumed on use.
TradingTradable
- Consumed on use
- Phantom Beast item
Prismatic Growth Candy
Immediately grants 200,000 EXP to the active Phantom Beast; cannot be used at Lv. 139.
View details
Usage notesOne item is consumed per successful use.
TradingTradable
- Consumed on use
- Phantom Beast item
04
Phantom Beast Growth
Phantom Beast Exchange Materials
1
Divine Beast Soul
Used to exchange for a designated Phantom Beast.
View details
Usage notesFor Phantom Beast features; consumed on use.
TradingTradable
- Consumed on use
- Phantom Beast item
Phantom Beast Toy Materials
1
Toy Blank
Each Phantom Beast toy craft uses 1. It grants no stats by itself.
View details
TradingTradable
- Consumed on use
- Phantom Beast item
Phantom Beast EXP Flow
2
Feedback Baton
For 1 hour, all active Phantom Beast battle EXP goes to the character; the beast gains none.
View details
Usage notesThe recipient still receives its own normal battle EXP. Training and Feedback Batons cannot be active together. Base durability: 6. Each successful use spends one; not repairable.
TradingTradable
- Phantom Beast item
Training Baton
For 1 hour, all character battle EXP goes to the active Phantom Beast; the character gains none.
View details
Usage notesThe recipient still receives its own normal battle EXP. Training and Feedback Batons cannot be active together. Base durability: 6. Each successful use spends one; not repairable.
TradingTradable
- Phantom Beast item
Phantom Beast EXP Boosters
2
Growth Baton
Makes the active Phantom Beast’s battle EXP 2× for 1 hour.
View details
Usage notesCannot be active alongside a character EXP multiplier. Base durability: 6. Each successful use spends one; not repairable.
TradingTradable
- Phantom Beast item
Greater Growth Baton
Makes the active Phantom Beast’s battle EXP 3× for 1 hour.
View details
Usage notesCannot be active alongside a character EXP multiplier. Base durability: 6. Each successful use spends one; not repairable.
TradingTradable
- Phantom Beast item
05
Fusion & Refinement
Phantom Beast Fusion Materials
1
Fusion Essence
Each Phantom Beast fusion uses 1, together with the secondary beast.
View details
TradingTradable
- Consumed on use
- Phantom Beast item
Phantom Beast Aptitude Refinement
1
Aptitude Elixir
Rerolls innate aptitude and growth for a common or rare Phantom Beast. Divine and legendary beasts are ineligible.
View details
Usage notesFor Phantom Beast features; consumed on use.
TradingTradable
- Consumed on use
- Phantom Beast item
06
Attribute Adjustment
Permanent Growth
2
Omnistat Starstone
Permanently increases all base attributes of your character.
View details
Usage notesConsumed on use.
TradingTradable
- Consumed on use
Phantom Beast Starstone
Permanently adds 1 each to a Phantom Beast's vitality, strength, endurance, wisdom, and agility, plus 5 potential points.
View details
Usage notesFor Phantom Beast features; consumed on use.
TradingTradable
- Consumed on use
- Phantom Beast item
Equipment Adjustment
4
Weapon Downgrade Oil
On success, lowers the weapon’s required level by 1, no lower than Lv. 1. Failure permanently destroys the target.
View details
Usage notesBase success chance: 5%. Each full 100 Luck adds 1 percentage point, capped at 100%. The oil is spent on either result.
TradingTradable
- Consumed on use
Armor Downgrade Oil
On success, lowers the armor’s required level by 1, no lower than Lv. 1. Failure permanently destroys the target.
View details
Usage notesBase success chance: 5%. Each full 100 Luck adds 1 percentage point, capped at 100%. The oil is spent on either result.
TradingTradable
- Consumed on use
Greater Weapon Downgrade Oil
On success, lowers the weapon’s required level by 5, no lower than Lv. 1. Failure permanently destroys the target.
View details
Usage notesBase success chance: 10%. Each full 100 Luck adds 1 percentage point, capped at 100%. The oil is spent on either result.
TradingTradable
- Consumed on use
Greater Armor Downgrade Oil
On success, lowers the armor’s required level by 5, no lower than Lv. 1. Failure permanently destroys the target.
View details
Usage notesBase success chance: 10%. Each full 100 Luck adds 1 percentage point, capped at 100%. The oil is spent on either result.
TradingTradable
- Consumed on use
Weapon Processing
2
Stabilizer
At the weapon forge, doubles the target weapon's existing physical attack, magic attack, and added stat points.
View details
Usage notesConsumed on use.
TradingTradable
- Consumed on use
Supreme Stabilizer
At the weapon forge, triples the target weapon's existing physical attack, magic attack, and added stat points; the cap for an existing special effect rate is 3%.
View details
Usage notesConsumed on use.
TradingTradable
- Consumed on use
Attribute Dews
18
Vitality Point-Recovery Dew
Returns one point from a chosen character attribute to the unassigned pool.
View details
Usage notesConsumed on use.
TradingTradable
- Consumed on use
Vitality Point-Transfer Dew
Transfers one point from another allocated attribute to a chosen character attribute.
View details
Usage notesConsumed on use.
TradingTradable
- Consumed on use
Strength Point-Recovery Dew
Returns one point from a chosen character attribute to the unassigned pool.
View details
Usage notesConsumed on use.
TradingTradable
- Consumed on use
Strength Point-Transfer Dew
Transfers one point from another allocated attribute to a chosen character attribute.
View details
Usage notesConsumed on use.
TradingTradable
- Consumed on use
Luck Point-Recovery Dew
Returns one point from a chosen character attribute to the unassigned pool.
View details
Usage notesConsumed on use.
TradingTradable
- Consumed on use
Luck Point-Transfer Dew
Transfers one point from another allocated attribute to a chosen character attribute.
View details
Usage notesConsumed on use.
TradingTradable
- Consumed on use
Agility Point-Recovery Dew
Returns one point from a chosen character attribute to the unassigned pool.
View details
Usage notesConsumed on use.
TradingTradable
- Consumed on use
Agility Point-Transfer Dew
Transfers one point from another allocated attribute to a chosen character attribute.
View details
Usage notesConsumed on use.
TradingTradable
- Consumed on use
Wisdom Point-Recovery Dew
Returns one point from a chosen character attribute to the unassigned pool.
View details
Usage notesConsumed on use.
TradingTradable
- Consumed on use
Wisdom Point-Transfer Dew
Transfers one point from another allocated attribute to a chosen character attribute.
View details
Usage notesConsumed on use.
TradingTradable
- Consumed on use
Endurance Point-Recovery Dew
Returns one point from a chosen character attribute to the unassigned pool.
View details
Usage notesConsumed on use.
TradingTradable
- Consumed on use
Endurance Point-Transfer Dew
Transfers one point from another allocated attribute to a chosen character attribute.
View details
Usage notesConsumed on use.
TradingTradable
- Consumed on use
Charm Point-Recovery Dew
Returns one point from a chosen character attribute to the unassigned pool.
View details
Usage notesConsumed on use.
TradingTradable
- Consumed on use
Charm Point-Transfer Dew
Transfers one point from another allocated attribute to a chosen character attribute.
View details
Usage notesConsumed on use.
TradingTradable
- Consumed on use
Omnistat Reshuffle Dew
Generates a new set of allocatable character attribute points.
View details
Usage notesConsumed on use.
TradingTradable
- Consumed on use
Omnistat Reset Dew
Resets your character's allocated attribute points for redistribution.
View details
Usage notesConsumed on use.
TradingTradable
- Consumed on use
Random Point-Recovery Dew
From Lv. 10, removes 1 point from a randomly selected eligible attribute and returns 1 freely assignable point.
View details
Usage notesOnly attributes at least half the current attribute average are eligible. One item is consumed per successful use.
TradingTradable
- Consumed on use
Random Point-Swap Dew
Randomly transfers one point between character attributes.
View details
Usage notesConsumed on use.
TradingTradable
- Consumed on use
07
Time Dew & Growth Timing
Time Dew Series
9
Glimmer Time Dew
Lowers the selected Phantom Beast by 1 level, no lower than Lv. 1, while preserving existing training.
View details
Usage notesPreserves attributes, Potential Points, aptitudes, growth and skills. Each beast can use this particular dew only once in its lifetime. One item is consumed per successful use.
TradingTradable
- Consumed on use
- Phantom Beast item
Sprout Time Dew
Lowers the selected Phantom Beast by 3 levels, no lower than Lv. 1, while preserving existing training.
View details
Usage notesPreserves attributes, Potential Points, aptitudes, growth and skills. Each beast can use this particular dew only once in its lifetime. One item is consumed per successful use.
TradingTradable
- Consumed on use
- Phantom Beast item
Starblue Time Dew
Lowers the selected Phantom Beast by 6 levels, no lower than Lv. 1, while preserving existing training.
View details
Usage notesPreserves attributes, Potential Points, aptitudes, growth and skills. Each beast can use this particular dew only once in its lifetime. One item is consumed per successful use.
TradingTradable
- Consumed on use
- Phantom Beast item
Violet Moon Time Dew
Lowers the selected Phantom Beast by 9 levels, no lower than Lv. 1, while preserving existing training.
View details
Usage notesPreserves attributes, Potential Points, aptitudes, growth and skills. Each beast can use this particular dew only once in its lifetime. One item is consumed per successful use.
TradingTradable
- Consumed on use
- Phantom Beast item
Crimson Dawn Time Dew
Lowers the selected Phantom Beast's level while preserving its existing training progress.
View details
Usage notesFor Phantom Beast features; consumed on use.
TradingTradable
- Consumed on use
- Phantom Beast item
Golden Ear Time Dew
Lowers the selected Phantom Beast's level while preserving its existing training progress.
View details
Usage notesFor Phantom Beast features; consumed on use.
TradingTradable
- Consumed on use
- Phantom Beast item
Frostcrystal Time Dew
Lowers the selected Phantom Beast's level while preserving its existing training progress.
View details
Usage notesFor Phantom Beast features; consumed on use.
TradingTradable
- Consumed on use
- Phantom Beast item
Rainbowglow Time Dew
Lowers the selected Phantom Beast's level while preserving its existing training progress.
View details
Usage notesFor Phantom Beast features; consumed on use.
TradingTradable
- Consumed on use
- Phantom Beast item
Newborn Time Dew
Lowers the selected Phantom Beast's level while preserving its existing training progress.
View details
Usage notesFor Phantom Beast features; consumed on use.
TradingTradable
- Consumed on use
- Phantom Beast item
08
Potions & Recovery
Recovery Medicine
4
Digestive Powder
Reduces your current satiety buildup by 50%.
View details
Usage notesOutside battle only.
TradingTradable
- Consumed on use
Cleansing Antidote
Reduces your current medicine-tolerance buildup by 50%.
View details
Usage notesOutside battle only.
TradingTradable
- Consumed on use
Purifying Antidote
Clears medicine-tolerance buildup to restore medicine effectiveness.
View details
Usage notesOutside battle only; cannot be used when the relevant meter is already zero. One item is consumed per successful use.
TradingTradable
- Consumed on use
Stomach-Clearing Powder
Clears satiety buildup to restore food effectiveness.
View details
Usage notesOutside battle only; cannot be used when the relevant meter is already zero. One item is consumed per successful use.
TradingTradable
- Consumed on use
Compounding Series
21
Recovery Tonic
Restores 30 HP and 30 MP.
View details
Greater Recovery Tonic
Restores 60 HP and 60 MP.
View details
Revitalizing Tonic
Restores 100 HP and 100 MP.
View details
Greater Revitalizing Tonic
Restores 150 HP and 150 MP.
View details
Vitality Tonic
Clears a removable seal or poison. If neither is present, causes poison for three turns: 10% of current HP lost each turn, never below 1 HP.
View details
Potent Vitality Tonic
Revives a valid fallen character in battle with 200 HP. It is not spent without a valid target.
View details
Haste Tonic
Restores 400 HP and 400 MP; Speed +5% for 10 minutes.
View details
Usage notesUsable in the world and battle; same-family bonuses keep the strongest value and add time up to 24 hours.
- Consumed on use
Greater Haste Tonic
Restores 520 HP and 520 MP; Speed +10% for 10 minutes.
View details
Usage notesUsable in the world and battle; same-family bonuses keep the strongest value and add time up to 24 hours.
- Consumed on use
Heartache
Restores 650 HP and 650 MP.
View details
Little Blue Cat's Blessing
Revives a valid fallen character in battle with 50% of maximum HP. It is not spent without a valid target.
View details
Sea-Breeze Fragrance
Restores 1000 HP and 1000 MP.
View details
Wormwood Tea
Clears a removable seal or poison and restores up to 25% of maximum HP, capped at level × 12. Without either condition, causes three-turn poison that removes 10% of current HP per turn, never below 1 HP.
View details
Berryheart Dew
Restores 1400 HP and 1400 MP.
View details
Pineapple Honey Dew
Restores 1600 HP and 1600 MP.
View details
Ruby Tomato Drink
Restores 1800 HP and 1800 MP.
View details
Warm Orange Coffee
Restores 2000 HP and 2000 MP.
View details
Vanilla Coffee
Restores 2200 HP and 2200 MP.
View details
Clear Lemon Dew
Restores 2400 HP and 2400 MP.
View details
Blueberry Grape Drink
Restores 2600 HP and 2600 MP.
View details
Cherry Special
Restores 2800 HP and 2800 MP.
View details
Witch's Four-Herb Brew
Restores 3000 HP and 3000 MP.
View details
Battle Items
1
Escape-Lock Order
Prevents the target from escaping during battle.
View details
Usage notesFor Phantom Beast features; consumed on use.
TradingTradable
- Consumed on use
- Phantom Beast item
Service Items
1
Revival Card
Automatically spends one card for one protection on an eligible non-boss death.
View details
Usage notesConsumed on use.
TradingTradable
- Consumed on use
Cooking Series
32
Fresh Fruit Salad
Restores 30 HP and 30 MP; Satiety +5 after eating.
View details
Vegetable Salad
Restores 50 HP and 50 MP; Satiety +5 after eating.
View details
Rice Roll
Restores 80 HP and 80 MP; Satiety +5 after eating.
View details
Multigrain Bread
Restores 120 HP and 120 MP; Satiety +5 after eating.
View details
Citrus Pie
Restores 120 HP and 120 MP; Satiety +5 after eating.
View details
Fried Chicken
Restores 120 HP and 120 MP; Satiety +5 after eating.
View details
Corn Bites
Restores 170 HP and 170 MP; Satiety +5 after eating.
View details
Spiced Curry
Restores 230 HP and 230 MP; Satiety +5 after eating.
View details
Herb-Grilled Fish Steak
Restores 230 HP and 230 MP; Satiety +5 after eating.
View details
Wheat-Aroma Bread
Restores 230 HP and 230 MP; Satiety +5 after eating.
View details
Grilled Corn
Restores 300 HP and 300 MP; Satiety +5 after eating.
View details
Honey Waffle
Restores 300 HP and 300 MP; Satiety +5 after eating.
View details
Herb-Grilled Steak
Restores 300 HP and 300 MP; Satiety +5 after eating.
View details
Fresh Fish Sushi
Restores 300 HP and 300 MP; Satiety +5 after eating.
View details
Beef Burger
Restores 380 HP and 380 MP; Satiety +5 after eating.
View details
Crispy Venison
Restores 480 HP and 480 MP; Satiety +5 after eating.
View details
Chicken Skewer
Restores 480 HP and 480 MP; Satiety +5 after eating.
View details
Rich Meat Broth
Restores 600 HP and 600 MP; Satiety +5 after eating.
View details
Seafood Fish Soup
Restores 750 HP and 750 MP; Satiety +5 after eating.
View details
Grilled Muntjac
Restores 750 HP and 750 MP; Satiety +5 after eating.
View details
Seafood Hot Pot
Restores 900 HP and 900 MP; Satiety +5 after eating.
View details
Hot Dog
Restores 900 HP and 900 MP; Satiety +5 after eating.
View details
Fragrant Grilled Fish
Restores 1050 HP and 1050 MP; Luck +50 for 2 hours.
View details
Usage notesOutside battle only; same-family bonuses keep the strongest value and add time up to 24 hours.
- Consumed on use
Herb Roast
Restores 1200 HP and 1200 MP; Strength +50 for 2 hours.
View details
Usage notesOutside battle only; same-family bonuses keep the strongest value and add time up to 24 hours.
- Consumed on use
Fresh Fish Salad
Restores 1350 HP and 1350 MP; Agility +50 for 2 hours.
View details
Usage notesOutside battle only; same-family bonuses keep the strongest value and add time up to 24 hours.
- Consumed on use
Pumpkin Meat Patty
Restores 1500 HP and 1500 MP; Vitality +50 for 2 hours.
View details
Usage notesOutside battle only; same-family bonuses keep the strongest value and add time up to 24 hours.
- Consumed on use
Pumpkin Stew
Restores 1650 HP and 1650 MP; Endurance +50 for 2 hours.
View details
Usage notesOutside battle only; same-family bonuses keep the strongest value and add time up to 24 hours.
- Consumed on use
Creamy Pumpkin Soup
Restores 1750 HP and 1750 MP. For 2 hours, enables natural HP recovery outside battle: base 5% of max HP per minute, increased by 25% to 6.25%. Pauses in battle; resumes if still active, with no catch-up.
View details
Usage notesOutside battle only; same-family bonuses keep the strongest value and add time up to 24 hours.
- Consumed on use
Strawberry Cake
Restores 1850 HP and 1850 MP; Charm +50 for 2 hours.
View details
Usage notesOutside battle only; same-family bonuses keep the strongest value and add time up to 24 hours.
- Consumed on use
Salmon Sashimi
Restores 1850 HP and 1850 MP; Speed +10% for 2 hours.
View details
Usage notesOutside battle only; same-family bonuses keep the strongest value and add time up to 24 hours.
- Consumed on use
Grilled Lobster
Restores 1950 HP and 1950 MP; Wisdom +50 for 2 hours.
View details
Usage notesOutside battle only; same-family bonuses keep the strongest value and add time up to 24 hours.
- Consumed on use
Witch's Spicy Hot Pot
Restores 2000 HP and 2000 MP. For 2 hours, enables natural HP recovery outside battle: base 5% of max HP per minute, increased by 40% to 7%. Pauses in battle; resumes if still active, with no catch-up.
View details
Usage notesOutside battle only; same-family bonuses keep the strongest value and add time up to 24 hours.
- Consumed on use
09
Chests & Packs
Magic Coin Shop Chests
2
Prismatic Chest
Gives one of each of six Point-Recovery Dews plus one additional random reward.
View details
Usage notesFixed: one each of Strength, Constitution, Agility, Wisdom, Luck and Charisma Point-Recovery Dew. Bonus: one Omnistat Starstone, Phantom Beast Starstone, Stabilizer or Supreme Stabilizer, each with a 25% chance. Limit: five purchases per month. One item is consumed per successful use.
TradingTradable
- Consumed on use
Fate Chest
Opening grants one random reward from a 74-entry pool, according to each entry’s probability.
View details
Usage notesEach opening spends one Fate Chest. Chances differ by reward; it does not grant all 74 rewards.
TradingTradable
- Consumed on use
10
Tickets & Passes
Benefit Passes
2
Growth Fund
Active for 30 days after use. Manually claim 50 Magic Coins daily; every 7 full days unlock one Training Doll and one Growth Baton, for four weekly rewards.
View details
Usage notesPurchase places it in your inventory; the timer begins only when used. Daily claims reset at 05:00 Beijing time; missed daily rewards are not repaid, and expired benefits cannot be claimed. Limit: one purchase per month. Four weekly rewards in total. Unclaimed unlocked weekly rewards can be claimed while the benefit is active; no character-level requirement. One item is consumed per successful use.
- Consumed on use
Monthly Pass
Active for 30 days after use. Manually claim 15 Magic Coins daily; the first claim also gives one Training Doll and one Growth Baton.
View details
Usage notesPurchase places it in your inventory; the timer begins only when used. Daily claims reset at 05:00 Beijing time; missed daily rewards are not repaid, and expired benefits cannot be claimed. Limit: one purchase per month. One item is consumed per successful use.
- Consumed on use
Tickets, Passes & Vouchers
1
Wedding Invitation
Used for its designated game feature; follow the in-game prompt for exact requirements.
View details
TradingTradable
Event Tickets
2
Carnival Ticket
An official admission ticket for amusement park events.
View details
Usage notesConsumed on use.
TradingTradable
- Consumed on use
Language Trial Pass
An official entry pass for the Language Trial.
View details
Usage notesConsumed on use.
TradingTradable
- Consumed on use
Service Items
6
Travel Voucher
Speak to the Traveler at the Morningstar Capital Guild to choose an open, ordinary outdoor map and arrive safely. Each ticket has 50 uses; a successful trip spends one, and the ticket disappears when depleted.
View details
Usage notesTravel starts through the Traveler, not directly from the bag. Tickets do not stack and keep their own remaining uses when traded. Only the party leader uses a ticket: the eligible party travels together for one use. Indoor, dungeon, sky, Coral Sea, Dragon Palace, test, and unreleased maps are excluded. Some events or special states may temporarily block travel.
TradingTradable
Portable Bank Voucher
Opens the bank where you are. One voucher is spent as soon as the service opens, even if you make no deposit or withdrawal.
View details
Usage notesConsumed on use.
TradingTradable
- Consumed on use
Delivery Voucher
Summons a merchant who only buys your items; you cannot buy from them. They pay twice the regular grocery shop's player sell-back price per item.
View details
Usage notesConsumed on use.
TradingTradable
- Consumed on use
Procurement Voucher
Opens a purchasing service where you can buy but not sell. Prices match the regular grocery shop's normal selling prices.
View details
Usage notesConsumed on use.
TradingTradable
- Consumed on use
Merge Voucher
Combines remaining durability on eligible items of the same kind. Travel tickets cannot be combined with it.
View details
Usage notesConsumed on use.
TradingTradable
- Consumed on use
Premium Buyback Voucher
Summons a premium buyback merchant. You can sell but not buy; they pay three times the regular grocery shop's player sell-back price per item.
View details
Usage notesConsumed on use.
TradingTradable
- Consumed on use
11
Event & Story Items
Core Story Items
10
Lightseeker Shard
A story shard holding sealed dawnlight, witness to the first light awakened on the journey.
View details
TradingNot tradable
BindingBound
- Event item
Primordial Page
A surviving page from the world's earliest tale, carrying echoes of stories linked together.
View details
TradingNot tradable
BindingBound
- Event item
Tideheart Stone
A heartstone formed from tides and memory, preserving a song that never faded.
View details
TradingNot tradable
BindingBound
- Event item
Wayfarer's Wind Boot
A travel boot that chose a new direction, carrying the courage to walk forward freely.
View details
TradingNot tradable
BindingBound
- Event item
Rose Seed
A precious seed still asleep, nurturing a future yet to bloom.
View details
TradingNot tradable
BindingBound
- Event item
Truthweave Fragment
A magical weave left from false finery, whose faint light answers only sincere words.
View details
TradingNot tradable
BindingBound
- Event item
Hourglass of a Thousand Nights
An hourglass measuring story-filled nights in stardust, reminding us that every heard dream endures.
View details
TradingNot tradable
BindingBound
- Event item
Emberwake Crystal
A crystal left after flame cooled, its core still guarding one last warm memory.
View details
TradingNot tradable
BindingBound
- Event item
Lightseeker Sigil
A formal sigil formed near journey's end, drawing light from every direction into its center.
View details
TradingNot tradable
BindingBound
- Event item
Worldseed
A world-embryo seed holding a miniature starfield, with a new future sprouting from its heart.
View details
TradingNot tradable
BindingBound
- Event item
Event, Festival & Story Items
4
Heartforgetting Water
Used to dissolve your current marriage.
View details
Usage notesConsumed on use.
TradingTradable
- Consumed on use
- Event item
Ruby Ring
Used to send a wedding proposal to an eligible player.
View details
Usage notesConsumed on use.
TradingTradable
- Consumed on use
- Event item
Emerald Ring
Used to send a wedding proposal to an eligible player.
View details
Usage notesConsumed on use.
TradingTradable
- Consumed on use
- Event item
Diamond Ring
Used to send a wedding proposal to an eligible player.
View details
Usage notesConsumed on use.
TradingTradable
- Consumed on use
- Event item
12
Travel
Magic Carpet Series
4
Novice Magic Carpet
Can be mounted or stowed from your inventory for convenient travel.
View details
Usage notesFor Phantom Beast features.
TradingTradable
BindingNot bound
- Phantom Beast item
Intermediate Magic Carpet
Can be mounted or stowed from your inventory for convenient travel.
View details
Usage notesFor Phantom Beast features.
TradingTradable
BindingNot bound
- Phantom Beast item
Advanced Magic Carpet
Can be mounted or stowed from your inventory for convenient travel.
View details
Usage notesFor Phantom Beast features.
TradingTradable
BindingNot bound
- Phantom Beast item
Deluxe Magic Carpet
Can be mounted or stowed from your inventory for convenient travel.
View details
Usage notesFor Phantom Beast features.
TradingTradable
BindingNot bound
- Phantom Beast item
Service Items
2
Homeward Powder
Returns you to your currently bound hospital.
View details
Usage notesConsumed on use.
TradingTradable
- Consumed on use
Waypoint Powder
Lets you travel to a selected unlocked hospital.
View details
Usage notesConsumed on use.
TradingTradable
- Consumed on use
13
Phantom Beast Toys
Phantom Beast Toys
17
Starlight Carriage
Equip as a Phantom Beast toy to provide the corresponding training support.
View details
Usage notesFor Phantom Beast features.
TradingTradable
BindingNot bound
- Phantom Beast item
Unicorn Rocker
Equip as a Phantom Beast toy to provide the corresponding training support.
View details
Usage notesFor Phantom Beast features.
TradingTradable
BindingNot bound
- Phantom Beast item
Bouncy Ball
Equip as a Phantom Beast toy to provide the corresponding training support.
View details
Usage notesFor Phantom Beast features.
TradingTradable
BindingNot bound
- Phantom Beast item
Pinwheel
Equip as a Phantom Beast toy to provide the corresponding training support.
View details
Usage notesFor Phantom Beast features.
TradingTradable
BindingNot bound
- Phantom Beast item
Prismatic Feather
Equip as a Phantom Beast toy to provide the corresponding training support.
View details
Usage notesFor Phantom Beast features.
TradingTradable
BindingNot bound
- Phantom Beast item
Star Crown
Equip as a Phantom Beast toy to provide the corresponding training support.
View details
Usage notesFor Phantom Beast features.
TradingTradable
BindingNot bound
- Phantom Beast item
Travel Hat
Equip as a Phantom Beast toy to provide the corresponding training support.
View details
Usage notesFor Phantom Beast features.
TradingTradable
BindingNot bound
- Phantom Beast item
Star Wand
Equip as a Phantom Beast toy to provide the corresponding training support.
View details
Usage notesFor Phantom Beast features.
TradingTradable
BindingNot bound
- Phantom Beast item
Spinning Hoop
Equip as a Phantom Beast toy to provide the corresponding training support.
View details
Usage notesFor Phantom Beast features.
TradingTradable
BindingNot bound
- Phantom Beast item
Prismatic Jester Hat
Equip as a Phantom Beast toy to provide the corresponding training support.
View details
Usage notesFor Phantom Beast features.
TradingTradable
BindingNot bound
- Phantom Beast item
Woodland Horn
Equip as a Phantom Beast toy to provide the corresponding training support.
View details
Usage notesFor Phantom Beast features.
TradingTradable
BindingNot bound
- Phantom Beast item
Top Hat
Equip as a Phantom Beast toy to provide the corresponding training support.
View details
Usage notesFor Phantom Beast features.
TradingTradable
BindingNot bound
- Phantom Beast item
Bunny Candy
Equip as a Phantom Beast toy to provide the corresponding training support.
View details
Usage notesFor Phantom Beast features.
TradingTradable
BindingNot bound
- Phantom Beast item
Toy Train
Equip as a Phantom Beast toy to provide the corresponding training support.
View details
Usage notesFor Phantom Beast features.
TradingTradable
BindingNot bound
- Phantom Beast item
Rocking Horse
Equip as a Phantom Beast toy to provide the corresponding training support.
View details
Usage notesFor Phantom Beast features.
TradingTradable
BindingNot bound
- Phantom Beast item
Little Music Box
Equip as a Phantom Beast toy to provide the corresponding training support.
View details
Usage notesFor Phantom Beast features.
TradingTradable
BindingNot bound
- Phantom Beast item
Stardance Mask
Equip as a Phantom Beast toy to provide the corresponding training support.
View details
Usage notesFor Phantom Beast features.
TradingTradable
BindingNot bound
- Phantom Beast item
14
Crafting Materials & Goods
Brewing Series
16
Malt Ale
Drinking raises physical and magic critical rate by 1% for 1 hour. Also remains a tradable brewing product.
View details
Usage notesDrink outside battle only. Same-family bonuses keep the strongest value and add time up to 24 hours.
- Consumed on use
Sake
Drinking raises physical and magic critical rate by 1% for 1 hour. Also remains a tradable brewing product.
View details
Usage notesDrink outside battle only. Same-family bonuses keep the strongest value and add time up to 24 hours.
- Consumed on use
Golden Wheat Ale
Drinking raises physical and magic critical rate by 1% for 1 hour. Also remains a tradable brewing product.
View details
Usage notesDrink outside battle only. Same-family bonuses keep the strongest value and add time up to 24 hours.
- Consumed on use
Red Wine
Drinking raises physical and magic critical rate by 1% for 1 hour. Also remains a tradable brewing product.
View details
Usage notesDrink outside battle only. Same-family bonuses keep the strongest value and add time up to 24 hours.
- Consumed on use
White Wine
Drinking raises physical and magic critical rate by 1.5% for 1 hour. Also remains a tradable brewing product.
View details
Usage notesDrink outside battle only. Same-family bonuses keep the strongest value and add time up to 24 hours.
- Consumed on use
Cider
Drinking raises physical and magic critical rate by 1.5% for 1 hour. Also remains a tradable brewing product.
View details
Usage notesDrink outside battle only. Same-family bonuses keep the strongest value and add time up to 24 hours.
- Consumed on use
Aged Red Wine
Drinking raises physical and magic critical rate by 1.5% for 1 hour. Also remains a tradable brewing product.
View details
Usage notesDrink outside battle only. Same-family bonuses keep the strongest value and add time up to 24 hours.
- Consumed on use
Clear Rice Wine
Drinking raises physical and magic critical rate by 2% for 1 hour. Also remains a tradable brewing product.
View details
Usage notesDrink outside battle only. Same-family bonuses keep the strongest value and add time up to 24 hours.
- Consumed on use
Mead
Drinking raises physical and magic critical rate by 2% for 1 hour. Also remains a tradable brewing product.
View details
Usage notesDrink outside battle only. Same-family bonuses keep the strongest value and add time up to 24 hours.
- Consumed on use
Cherry Wine
Drinking raises physical and magic critical rate by 2.5% for 1 hour. Also remains a tradable brewing product.
View details
Usage notesDrink outside battle only. Same-family bonuses keep the strongest value and add time up to 24 hours.
- Consumed on use
Citrus Wine
Drinking raises physical and magic critical rate by 3% for 1 hour. Also remains a tradable brewing product.
View details
Usage notesDrink outside battle only. Same-family bonuses keep the strongest value and add time up to 24 hours.
- Consumed on use
Berry Wine
Drinking raises physical and magic critical rate by 3% for 1 hour. Also remains a tradable brewing product.
View details
Usage notesDrink outside battle only. Same-family bonuses keep the strongest value and add time up to 24 hours.
- Consumed on use
Blueberry Wine
Drinking raises physical and magic critical rate by 2.5% for 1 hour. Also remains a tradable brewing product.
View details
Usage notesDrink outside battle only. Same-family bonuses keep the strongest value and add time up to 24 hours.
- Consumed on use
Vanilla Liqueur
Drinking raises physical and magic critical rate by 3.5% for 1 hour. Also remains a tradable brewing product.
View details
Usage notesDrink outside battle only. Same-family bonuses keep the strongest value and add time up to 24 hours.
- Consumed on use
Amber Blossom Brew
Drinking raises physical and magic critical rate by 4% for 1 hour. Also remains a tradable brewing product.
View details
Usage notesDrink outside battle only. Same-family bonuses keep the strongest value and add time up to 24 hours.
- Consumed on use
Absinthe
Drinking raises physical and magic critical rate by 5% for 1 hour. Also remains a tradable brewing product.
View details
Usage notesDrink outside battle only. Same-family bonuses keep the strongest value and add time up to 24 hours.
- Consumed on use
Fishing Series
20
Crucian Carp
A trade and crafting material that can also be fed to your active Phantom Beast to restore 25 HP.
View details
Usage notesOutside battle only; unavailable without an active Phantom Beast or when its HP is full.
- Consumed on use
Sweetfish
A trade and crafting material that can also be fed to your active Phantom Beast to restore 45 HP.
View details
Usage notesOutside battle only; unavailable without an active Phantom Beast or when its HP is full.
- Consumed on use
Brook Trout
A trade and crafting material that can also be fed to your active Phantom Beast to restore 65 HP.
View details
Usage notesOutside battle only; unavailable without an active Phantom Beast or when its HP is full.
- Consumed on use
Silver Carp
A trade and crafting material that can also be fed to your active Phantom Beast to restore 110 HP.
View details
Usage notesOutside battle only; unavailable without an active Phantom Beast or when its HP is full.
- Consumed on use
Rock Salmon
A trade and crafting material that can also be fed to your active Phantom Beast to restore 135 HP.
View details
Usage notesOutside battle only; unavailable without an active Phantom Beast or when its HP is full.
- Consumed on use
Red Trout
A trade and crafting material that can also be fed to your active Phantom Beast to restore 160 HP.
View details
Usage notesOutside battle only; unavailable without an active Phantom Beast or when its HP is full.
- Consumed on use
River Eel
A trade and crafting material that can also be fed to your active Phantom Beast to restore 180 HP.
View details
Usage notesOutside battle only; unavailable without an active Phantom Beast or when its HP is full.
- Consumed on use
Grouper
A trade and crafting material that can also be fed to your active Phantom Beast to restore 205 HP.
View details
Usage notesOutside battle only; unavailable without an active Phantom Beast or when its HP is full.
- Consumed on use
Pacific Saury
A trade and crafting material that can also be fed to your active Phantom Beast to restore 225 HP.
View details
Usage notesOutside battle only; unavailable without an active Phantom Beast or when its HP is full.
- Consumed on use
Black Bass
A trade and crafting material that can also be fed to your active Phantom Beast to restore 250 HP.
View details
Usage notesOutside battle only; unavailable without an active Phantom Beast or when its HP is full.
- Consumed on use
Silver Sea Bream
A trade and crafting material that can also be fed to your active Phantom Beast to restore 275 HP.
View details
Usage notesOutside battle only; unavailable without an active Phantom Beast or when its HP is full.
- Consumed on use
Golden Carp
A trade and crafting material that can also be fed to your active Phantom Beast to restore 295 HP.
View details
Usage notesOutside battle only; unavailable without an active Phantom Beast or when its HP is full.
- Consumed on use
Ricefield Eel
A trade and crafting material that can also be fed to your active Phantom Beast to restore 320 HP.
View details
Usage notesOutside battle only; unavailable without an active Phantom Beast or when its HP is full.
- Consumed on use
Azure-Scale Fish
A trade and crafting material that can also be fed to your active Phantom Beast to restore 340 HP.
View details
Usage notesOutside battle only; unavailable without an active Phantom Beast or when its HP is full.
- Consumed on use
Catfish
A trade and crafting material that can also be fed to your active Phantom Beast to restore 365 HP.
View details
Usage notesOutside battle only; unavailable without an active Phantom Beast or when its HP is full.
- Consumed on use
Ocean Salmon
A trade and crafting material that can also be fed to your active Phantom Beast to restore 390 HP.
View details
Usage notesOutside battle only; unavailable without an active Phantom Beast or when its HP is full.
- Consumed on use
Yellow Perch
A trade and crafting material that can also be fed to your active Phantom Beast to restore 410 HP.
View details
Usage notesOutside battle only; unavailable without an active Phantom Beast or when its HP is full.
- Consumed on use
Squid
A trade and crafting material that can also be fed to your active Phantom Beast to restore 435 HP.
View details
Usage notesOutside battle only; unavailable without an active Phantom Beast or when its HP is full.
- Consumed on use
Sea Shrimp
A trade and crafting material that can also be fed to your active Phantom Beast to restore 455 HP.
View details
Usage notesOutside battle only; unavailable without an active Phantom Beast or when its HP is full.
- Consumed on use
Octopus
A trade and crafting material that can also be fed to your active Phantom Beast to restore 480 HP.
View details
Usage notesOutside battle only; unavailable without an active Phantom Beast or when its HP is full.
- Consumed on use
Farming Series
19
Apple
A trade and crafting material that can also be fed to your active Phantom Beast to restore 15 HP.
View details
Usage notesOutside battle only; unavailable without an active Phantom Beast or when its HP is full.
- Consumed on use
Rice
A trade and crafting material that can also be fed to your active Phantom Beast to restore 20 HP.
View details
Usage notesOutside battle only; unavailable without an active Phantom Beast or when its HP is full.
- Consumed on use
Wheat
A trade and crafting material that can also be fed to your active Phantom Beast to restore 30 HP.
View details
Usage notesOutside battle only; unavailable without an active Phantom Beast or when its HP is full.
- Consumed on use
Citrus
A trade and crafting material that can also be fed to your active Phantom Beast to restore 40 HP.
View details
Usage notesOutside battle only; unavailable without an active Phantom Beast or when its HP is full.
- Consumed on use
Corn
A trade and crafting material that can also be fed to your active Phantom Beast to restore 55 HP.
View details
Usage notesOutside battle only; unavailable without an active Phantom Beast or when its HP is full.
- Consumed on use
Cherry
A trade and crafting material that can also be fed to your active Phantom Beast to restore 70 HP.
View details
Usage notesOutside battle only; unavailable without an active Phantom Beast or when its HP is full.
- Consumed on use
Grapes
A trade and crafting material that can also be fed to your active Phantom Beast to restore 85 HP.
View details
Usage notesOutside battle only; unavailable without an active Phantom Beast or when its HP is full.
- Consumed on use
Carrot
A trade and crafting material that can also be fed to your active Phantom Beast to restore 105 HP.
View details
Usage notesOutside battle only; unavailable without an active Phantom Beast or when its HP is full.
- Consumed on use
Tomato
A trade and crafting material that can also be fed to your active Phantom Beast to restore 125 HP.
View details
Usage notesOutside battle only; unavailable without an active Phantom Beast or when its HP is full.
- Consumed on use
Pineapple
A trade and crafting material that can also be fed to your active Phantom Beast to restore 150 HP.
View details
Usage notesOutside battle only; unavailable without an active Phantom Beast or when its HP is full.
- Consumed on use
Eggplant
A trade and crafting material that can also be fed to your active Phantom Beast to restore 175 HP.
View details
Usage notesOutside battle only; unavailable without an active Phantom Beast or when its HP is full.
- Consumed on use
Wormwood
A trade and crafting material that can also be fed to your active Phantom Beast to restore 200 HP.
View details
Usage notesOutside battle only; unavailable without an active Phantom Beast or when its HP is full.
- Consumed on use
Lemon
A trade and crafting material that can also be fed to your active Phantom Beast to restore 225 HP.
View details
Usage notesOutside battle only; unavailable without an active Phantom Beast or when its HP is full.
- Consumed on use
Asparagus
A trade and crafting material that can also be fed to your active Phantom Beast to restore 250 HP.
View details
Usage notesOutside battle only; unavailable without an active Phantom Beast or when its HP is full.
- Consumed on use
Pumpkin
A trade and crafting material that can also be fed to your active Phantom Beast to restore 275 HP.
View details
Usage notesOutside battle only; unavailable without an active Phantom Beast or when its HP is full.
- Consumed on use
Onion
A trade and crafting material that can also be fed to your active Phantom Beast to restore 300 HP.
View details
Usage notesOutside battle only; unavailable without an active Phantom Beast or when its HP is full.
- Consumed on use
Matsutake
A trade and crafting material that can also be fed to your active Phantom Beast to restore 325 HP.
View details
Usage notesOutside battle only; unavailable without an active Phantom Beast or when its HP is full.
- Consumed on use
Strawberry
A trade and crafting material that can also be fed to your active Phantom Beast to restore 345 HP.
View details
Usage notesOutside battle only; unavailable without an active Phantom Beast or when its HP is full.
- Consumed on use
Blueberry
A trade and crafting material that can also be fed to your active Phantom Beast to restore 360 HP.
View details
Usage notesOutside battle only; unavailable without an active Phantom Beast or when its HP is full.
- Consumed on use
Hunting Series
10
Pork
A trade and crafting material that can also be fed to your active Phantom Beast to restore 25 HP.
View details
Usage notesOutside battle only; unavailable without an active Phantom Beast or when its HP is full.
- Consumed on use
Mutton
A trade and crafting material that can also be fed to your active Phantom Beast to restore 45 HP.
View details
Usage notesOutside battle only; unavailable without an active Phantom Beast or when its HP is full.
- Consumed on use
Chicken
A trade and crafting material that can also be fed to your active Phantom Beast to restore 65 HP.
View details
Usage notesOutside battle only; unavailable without an active Phantom Beast or when its HP is full.
- Consumed on use
Beef
A trade and crafting material that can also be fed to your active Phantom Beast to restore 90 HP.
View details
Usage notesOutside battle only; unavailable without an active Phantom Beast or when its HP is full.
- Consumed on use
Rabbit Meat
A trade and crafting material that can also be fed to your active Phantom Beast to restore 110 HP.
View details
Usage notesOutside battle only; unavailable without an active Phantom Beast or when its HP is full.
- Consumed on use
Snowbeast Meat
A trade and crafting material that can also be fed to your active Phantom Beast to restore 110 HP.
View details
Usage notesOutside battle only; unavailable without an active Phantom Beast or when its HP is full.
- Consumed on use
Ostrich Meat
A trade and crafting material that can also be fed to your active Phantom Beast to restore 135 HP.
View details
Usage notesOutside battle only; unavailable without an active Phantom Beast or when its HP is full.
- Consumed on use
Pigeon Meat
A trade and crafting material that can also be fed to your active Phantom Beast to restore 160 HP.
View details
Usage notesOutside battle only; unavailable without an active Phantom Beast or when its HP is full.
- Consumed on use
Venison
A trade and crafting material that can also be fed to your active Phantom Beast to restore 205 HP.
View details
Usage notesOutside battle only; unavailable without an active Phantom Beast or when its HP is full.
- Consumed on use
Muntjac Meat
A trade and crafting material that can also be fed to your active Phantom Beast to restore 225 HP.
View details
Usage notesOutside battle only; unavailable without an active Phantom Beast or when its HP is full.
- Consumed on use
15
Trade Tools
Trade Tools
6
Logging Axe
Used for the corresponding trade work; replace it when durability is depleted.
View details
Pickaxe
Used for the corresponding trade work; replace it when durability is depleted.
View details
Gathering Shears
Used for the corresponding trade work; replace it when durability is depleted.
View details
Farming Shovel
Used for the corresponding trade work; replace it when durability is depleted.
View details
Hunting Arrow
Used for the corresponding trade work; replace it when durability is depleted.
View details
Fishing Rod
Used for the corresponding trade work; replace it when durability is depleted.
View details
No matching items were found.
⌕