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Items

Items | DAWNBLOOM Adventure Museum
Guide Directory

DAWNBLOOM ITEM CODEX

Item Codex

Browse official DAWNBLOOM items and understand what they are used for.

How item effects work

Food, drinks & medicine

Food and alcoholic drinks can only be used outside battle. Most medicine works both in the world and in battle; the four satiety and medicine-tolerance remedies are for use outside battle only. Listed HP/MP recovery is the base amount and may be reduced by current satiety or medicine tolerance; using food or medicine builds up the relevant meter. Revival medicine needs a valid fallen target and is not spent without one.

Timed effects

Within the same effect family, only the strongest bonus applies. Time adds up to 24 hours, while different families can coexist. At 24 hours, another item works only if it raises the strength; the duration stays at 24 hours.

Natural HP recovery

Characters do not regenerate HP without a matching food effect. While that effect is active outside battle, base recovery is 5% of maximum HP per minute. Pumpkin Soup raises it by 25% to 6.25%; Witch's Spicy Hotpot raises it by 40% to 7%. Recovery pauses in battle and resumes afterward only if the effect remains active; missed recovery is never paid back. Together, the stronger 40% bonus applies while their time adds up.

270 items

01

Dolls

15 items

Assault Doll

1

Assault Doll

Temporarily increases damage dealt by your character.

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Usage notesConsumed on use.

TradingTradable

  • Consumed on use

Escape Doll

1

Escape Doll

Temporarily makes it easier for your character to escape battle.

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Usage notesConsumed on use.

TradingTradable

  • Consumed on use

Harvest Doll

1

Harvest Doll

When equipped, each successful trade output of stackable materials, food, medicine or processed goods gives 1 extra item.

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Usage notesBase durability: 3,600. Uses one durability every 3 work progress ticks; repairable.

TradingTradable

Mana Dolls

2

Mana Doll

Temporarily increases your character's maximum MP.

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Usage notesConsumed on use.

TradingTradable

  • Consumed on use
Advanced

Greater Mana Doll

Raises maximum MP by 30% for 2 hours.

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Usage notesBase durability: 10. Each successful use spends one; not repairable.

TradingTradable

Work Dolls

2

Work Doll

When equipped, grants 2 proficiency every 2 seconds of trade work.

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Usage notesBase durability: 1,800. Uses one durability every 3 work progress ticks; repairable.

TradingTradable

Advanced

Efficient Work Doll

When equipped, grants 3 proficiency every 2 seconds of trade work.

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Usage notesBase durability: 3,600. Uses one durability every 3 work progress ticks; repairable.

TradingTradable

Combat Skill Dolls

2

Combat Skill Doll

Makes career proficiency skill EXP 2× for 1 hour.

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Usage notesBase durability: 6. Each successful use spends one; not repairable.

TradingTradable

Advanced

Advanced Combat Skill Doll

Makes career proficiency skill EXP 3× for 1 hour.

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Usage notesBase durability: 6. Each successful use spends one; not repairable.

TradingTradable

Softshield Doll

1

Softshield Doll

Temporarily reduces damage taken by your character.

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Usage notesConsumed on use.

TradingTradable

  • Consumed on use

Life Dolls

2

Life Doll

Temporarily increases your character's maximum HP.

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Usage notesConsumed on use.

TradingTradable

  • Consumed on use
Advanced

Greater Life Doll

Raises maximum HP by 30% for 2 hours.

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Usage notesBase durability: 10. Each successful use spends one; not repairable.

TradingTradable

Training Dolls

3

Training Doll

Makes character battle EXP 2× for 1 hour.

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Usage notesCannot be active alongside a Phantom Beast EXP multiplier. Base durability: 6. Each successful use spends one; not repairable.

TradingTradable

Long-Lasting Training Doll

Makes character battle EXP 2× for 2 hours.

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Usage notesCannot be active alongside a Phantom Beast EXP multiplier. Base durability: 6. Each successful use spends one; not repairable.

TradingTradable

Advanced

Greater Training Doll

Makes character battle EXP 3× for 1 hour.

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Usage notesCannot be active alongside a Phantom Beast EXP multiplier. Base durability: 6. Each successful use spends one; not repairable.

TradingTradable