Guide Directory

Elf
Dawn Envoy → Dawn Sage
Dawn Envoy specializes in healing, protection, and revival and advances to Dawn Sage after meeting the requirements.- Race
- Elf
- Weapon
- Magic Staff
- Progression
- Formal class at Lv20+ · Advancement at Lv60
- Role
- Healing, protection, and revival
Career Specialization
Available through this career path. Relevant actions build proficiency.
Staff Arts
- What it affects
- Strengthens basic physical attacks with a magic staff.
- How to improve
- Build proficiency through basic physical attacks with a magic staff.
SKILL GROWTH
Skill Growth Route
Arranged by actual unlock level. Nodes without a connecting line have no published prerequisite relationship.
Gentle HealActive · healing
Heal one allied character based on your Magic Attack. Each level of the light specialization adds 0.1% to the healing result.
- Unlock
- Learned automatically at Lv1
- Target
- 1 allied character
- Cost
- 5 MP
Return to LightActive · special
Outside battle, teleport at random to a hospital in the capital or one of three villages.
- Unlock
- Learned automatically at Lv10
- Target
- the selected target
- Cost
- 30 MP
PurifyActive · magic
Cleanse all allied characters and Phantom Beasts of harmful effects marked as removable, including eligible seals, poison, and Death Curse. Death Lock and the costs of Sacred Heal or Mass Revival cannot be cleansed.
- Unlock
- Learned automatically at Lv12
- Target
- all allied characters and Phantom Beasts
- Cost
- 40 MP
RenewalActive · healing
Revive one fallen ally and restore 10% of their HP.
- Unlock
- Learned automatically at Lv15
- Target
- 1 fallen ally
- Cost
- 45 MP
Light StrikeActive · magic
Deal Light magic damage to 3 enemies. Damage scales with your Magic Attack and the light specialization level.
- Unlock
- Learned automatically at Lv20
- Target
- 1 enemy
- Cost
- 55 MP
Spell ImmunityActive · support
Gain Magic Immunity for 3 turns. When cast, move all remaining Death Lock turns from other allied characters onto yourself. New Death Lock on allies is also transferred while the effect lasts; Death Lock remains uncleansable by ordinary means.
- Unlock
- Learned automatically at Lv36
- Target
- self
- Cost
- 100 MP
Twin HealActive · healing
Heal 2 allied characters or Phantom Beasts based on your Magic Attack and the light specialization level.
- Unlock
- Radiant Magic Lv45
- Target
- the selected target
- Cost
- 120 MP
Offensive StanceActive · support
Mark one enemy for 3 turns so other units cannot redirect its incoming damage through protection or career guard. The mark may be cleansed when allowed.
- Unlock
- Specialization Lv49
- Target
- 1 enemy
- Cost
- 145 MP
Sacred MendActive · healing
Heal an allied unit with no cooldown. Each successful cast adds one Sacred Heal Cost stack, increasing physical and magic damage you take by 10% per stack, up to 8 stacks. The cost lasts for this battle and cannot be cleansed, dispelled, or removed by items, death, or revival.
- Unlock
- Radiant Magic Lv50
- Target
- 1 allied unit
- Cost
- 150 MP
Mass HealActive · healing
Heal 6 allied characters or Phantom Beasts. Base healing uses 70% of your Magic Attack and rises with the light specialization.
- Unlock
- Radiant Magic Lv55
- Target
- the selected target
- Cost
- 155 MP
Reflective ShieldActive · support
Shield one allied character or Phantom Beast for 1 turn against one physical or magic hit. The first such hit deals 0 damage and instead heals the target for the final damage it would have taken; the shield then disappears. Other damage does not consume it.
- Unlock
- Specialization Lv57
- Target
- 1 allied unit
- Cost
- 160 MP
Defensive StanceActive · healing
Increase Magic Attack and Magic Defense by 20% for up to 6 allied characters or Phantom Beasts for 5 turns.
- Unlock
- Radiant Magic Lv60
- Target
- the selected target
- Cost
- 170 MP
Arcane BarrierActive · support
Give all allied characters and Phantom Beasts a 3-turn barrier. When they use an active attack skill, it has a 30% chance to repeat once without spending another action. The repeat cannot trigger another repeat.
- Unlock
- Specialization Lv63
- Target
- all allied characters and Phantom Beasts
- Cost
- 185 MP
ReviveActive · healing
Revive one fallen character ally at 30% maximum HP. Their MP stays at its value at death. It cannot target Phantom Beasts and has no cooldown. The revived ally is immune to all physical, magic, fixed, percentage, and ongoing damage for the rest of the current turn.
- Unlock
- Radiant Magic Lv70
- Target
- 1 fallen character ally
- Cost
- 195 MP
Mass RevivalActive · healing
Revive up to 4 fallen character allies at full HP; their MP stays at its value at death. Phantom Beasts cannot be targeted. After casting, your HP becomes 1 and MP becomes 0; cooldown: 5 turns. Each cast adds one Mass Revival Cost stack, increasing incoming physical and magic damage by 20% per stack, up to 4 for the rest of the battle. It survives death and revival and cannot be cleansed or removed with items.
- Unlock
- Radiant Magic Lv80
- Target
- up to 4 fallen character allies
- Cost
- 235 MP
Common Questions
See all answers in the Help Center →What is a Career Specialization?
A Career Specialization is lasting proficiency tied to a formal career route. It strengthens the attacks or abilities listed for that route.
See all answers in the Help Center →Does every career have exactly one specialization?
No. The number varies by career; Beast Binder and Elementalist each have two listed specializations.
See all answers in the Help Center →How do I build specialization proficiency?
Use the eligible skills or actions described for that specialization. The qualifying action differs by specialization.
See all answers in the Help Center →What is the current specialization level cap?
The listed formal specializations reach Lv139, while current character level and in-game rules limit immediate progress.
See all answers in the Help Center →Does character level affect specialization growth?
Yes. The next target level is capped at character level plus 10, and never above the specialization’s own maximum.
See all answers in the Help Center →
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