GUIDE ARCHIVE

Dawn Envoy

Dawn Envoy | DAWNBLOOM Adventure Museum
Guide Directory

Elf

Dawn Envoy → Dawn Sage

Dawn Envoy specializes in healing, protection, and revival and advances to Dawn Sage after meeting the requirements.
Race
Elf
Weapon
Magic Staff
Progression
Formal class at Lv20+ · Advancement at Lv60
Role
Healing, protection, and revival

Career Specialization

Available through this career path. Relevant actions build proficiency.

Staff Arts

What it affects
Strengthens basic physical attacks with a magic staff.
How to improve
Build proficiency through basic physical attacks with a magic staff.

SKILL GROWTH

Skill Growth Route

Arranged by actual unlock level. Nodes without a connecting line have no published prerequisite relationship.
Lv1
Gentle HealActive · healing

Heal one allied character based on your Magic Attack. Each level of the light specialization adds 0.1% to the healing result.

Unlock
Learned automatically at Lv1
Target
1 allied character
Cost
5 MP
View details →
Lv10
Return to LightActive · special

Outside battle, teleport at random to a hospital in the capital or one of three villages.

Unlock
Learned automatically at Lv10
Target
the selected target
Cost
30 MP
View details →
Lv12
PurifyActive · magic

Cleanse all allied characters and Phantom Beasts of harmful effects marked as removable, including eligible seals, poison, and Death Curse. Death Lock and the costs of Sacred Heal or Mass Revival cannot be cleansed.

Unlock
Learned automatically at Lv12
Target
all allied characters and Phantom Beasts
Cost
40 MP
View details →
Lv15
RenewalActive · healing

Revive one fallen ally and restore 10% of their HP.

Unlock
Learned automatically at Lv15
Target
1 fallen ally
Cost
45 MP
View details →
Lv20
Light StrikeActive · magic

Deal Light magic damage to 3 enemies. Damage scales with your Magic Attack and the light specialization level.

Unlock
Learned automatically at Lv20
Target
1 enemy
Cost
55 MP
View details →
Lv36
Spell ImmunityActive · support

Gain Magic Immunity for 3 turns. When cast, move all remaining Death Lock turns from other allied characters onto yourself. New Death Lock on allies is also transferred while the effect lasts; Death Lock remains uncleansable by ordinary means.

Unlock
Learned automatically at Lv36
Target
self
Cost
100 MP
View details →
Lv45
Twin HealActive · healing

Heal 2 allied characters or Phantom Beasts based on your Magic Attack and the light specialization level.

Unlock
Radiant Magic Lv45
Target
the selected target
Cost
120 MP
View details →
Lv49
Offensive StanceActive · support

Mark one enemy for 3 turns so other units cannot redirect its incoming damage through protection or career guard. The mark may be cleansed when allowed.

Unlock
Specialization Lv49
Target
1 enemy
Cost
145 MP
View details →
Lv50
Sacred MendActive · healing

Heal an allied unit with no cooldown. Each successful cast adds one Sacred Heal Cost stack, increasing physical and magic damage you take by 10% per stack, up to 8 stacks. The cost lasts for this battle and cannot be cleansed, dispelled, or removed by items, death, or revival.

Unlock
Radiant Magic Lv50
Target
1 allied unit
Cost
150 MP
View details →
Lv55
Mass HealActive · healing

Heal 6 allied characters or Phantom Beasts. Base healing uses 70% of your Magic Attack and rises with the light specialization.

Unlock
Radiant Magic Lv55
Target
the selected target
Cost
155 MP
View details →
Lv57
Reflective ShieldActive · support

Shield one allied character or Phantom Beast for 1 turn against one physical or magic hit. The first such hit deals 0 damage and instead heals the target for the final damage it would have taken; the shield then disappears. Other damage does not consume it.

Unlock
Specialization Lv57
Target
1 allied unit
Cost
160 MP
View details →
Lv60
Defensive StanceActive · healing

Increase Magic Attack and Magic Defense by 20% for up to 6 allied characters or Phantom Beasts for 5 turns.

Unlock
Radiant Magic Lv60
Target
the selected target
Cost
170 MP
View details →
Lv63
Arcane BarrierActive · support

Give all allied characters and Phantom Beasts a 3-turn barrier. When they use an active attack skill, it has a 30% chance to repeat once without spending another action. The repeat cannot trigger another repeat.

Unlock
Specialization Lv63
Target
all allied characters and Phantom Beasts
Cost
185 MP
View details →
Lv70
ReviveActive · healing

Revive one fallen character ally at 30% maximum HP. Their MP stays at its value at death. It cannot target Phantom Beasts and has no cooldown. The revived ally is immune to all physical, magic, fixed, percentage, and ongoing damage for the rest of the current turn.

Unlock
Radiant Magic Lv70
Target
1 fallen character ally
Cost
195 MP
View details →
Lv80
Mass RevivalActive · healing

Revive up to 4 fallen character allies at full HP; their MP stays at its value at death. Phantom Beasts cannot be targeted. After casting, your HP becomes 1 and MP becomes 0; cooldown: 5 turns. Each cast adds one Mass Revival Cost stack, increasing incoming physical and magic damage by 20% per stack, up to 4 for the rest of the battle. It survives death and revival and cannot be cleansed or removed with items.

Unlock
Radiant Magic Lv80
Target
up to 4 fallen character allies
Cost
235 MP
View details →