GUIDE ARCHIVE

Dusk Weaver

Dusk Weaver | DAWNBLOOM Adventure Museum
Guide Directory

Elf

Dusk Weaver → Dusk Sage

Dusk Weaver specializes in debuffs, damage over time, and control and advances to Dusk Sage after meeting the requirements.
Race
Elf
Weapon
Magic Staff
Progression
Formal class at Lv20+ · Advancement at Lv60
Role
Debuffs, damage over time, and control

Career Specialization

Available through this career path. Relevant actions build proficiency.

Staff Arts

What it affects
Strengthens basic physical attacks with a magic staff.
How to improve
Build proficiency through basic physical attacks with a magic staff.

SKILL GROWTH

Skill Growth Route

Arranged by actual unlock level. Nodes without a connecting line have no published prerequisite relationship.
Lv1
WeakenActive · magic

Prevent one enemy from recovering HP for 2 turns. Skill healing, Phantom Beast healing, lifesteal, and item recovery all restore 0 HP.

Unlock
Learned automatically at Lv1
Target
1 enemy
Cost
5 MP
View details →
Lv5
Spell SealActive · control

Attempt to seal one enemy. Base success chance is 30%, plus 0.1 percentage points per level of the relevant specialization. On success, the target cannot use basic attacks, physical attack skills, or magic skills.

Unlock
Learned automatically at Lv5
Target
the selected target
Cost
20 MP
View details →
Venom CorrosionActive · special

Poison one enemy for 5 turns. At the end of each turn it loses 10% of its current HP. Poison cannot defeat it and leaves at least 1 HP.

Unlock
Learned automatically at Lv5
Target
the selected target
Cost
20 MP
View details →
Lv10
ImprisonActive · special

For 3 turns, stop one enemy from using basic attacks, physical attack skills, or magic attack skills. It may still defend, use items, flee, or take non-attack special actions. Boss immunity rules still apply.

Unlock
Learned automatically at Lv10
Target
1 enemy
Cost
30 MP
View details →
Lv15
Shadow GateActive · healing

Teleport to your chosen revival point. Success chance is 50% in battle and your HP falls to 1 whether it works or not. Outside battle, success chance is 80% with no HP loss.

Unlock
Learned automatically at Lv15
Target
the selected target
Cost
45 MP
View details →
Lv30
LifedrainActive · magic

Deal Dark magic damage to one enemy and restore your own HP by 30% of the damage dealt.

Unlock
Learned automatically at Lv30
Target
1 enemy
Cost
80 MP
View details →
Lv40
Night's CallActive · special

Use only outdoors, outside battle, while leading a party. Immediately start a battle against 8–10 random enemies whose attributes are 25% higher.

Unlock
Learned automatically at Lv40
Target
the selected target
Cost
105 MP
View details →
Lv45
Mass SealActive · control

Attempt to seal 6 enemies independently, blocking spells and basic attacks. Base success chance is 40% per target, plus 0.2 percentage points per relevant specialization level. Cooldown: 4 turns.

Unlock
Specialization Lv45
Target
the selected target
Cost
135 MP
View details →
Life RendActive · physical

Drain 15% of one enemy's current MP to refill your own, never exceeding your missing MP. If your MP is full, nothing is drained.

Unlock
Shadow Magic Lv45
Target
the selected target
Cost
120 MP
View details →
Lv49
Soul SeverActive · summon

Strike one enemy with a 30% chance to inflict Soul Sever for 5 turns. If it dies during that state, it receives a 5-turn Death Lock starting at death that cannot be cleansed, dispelled, or removed by items. Target immunity rules still apply.

Unlock
Shadow Magic Lv49
Target
1 enemy
Cost
140 MP
View details →
Lv57
Death CurseActive · special

Use only against shadow encounters or PvP targets, never bosses. Both you and the target receive Death Curse for 3 turns and take 20% more physical and magic damage. Dying during the curse creates a 3-turn Death Lock. The curse itself may be cleansed before death.

Unlock
Shadow Magic Lv57
Target
the selected target
Cost
165 MP
View details →
Lv61
Black HoleActive · magic

Deal Dark magic damage to 6 enemies. Damage scales with your Magic Attack and the shadow specialization level.

Unlock
Shadow Magic Lv61
Target
1 enemy
Cost
180 MP
View details →
Lv65
Toxic MistActive · special

Poison up to 10 enemies for 5 turns. At each turn's end they lose 10% of their current HP, plus 0.1% per the shadow specialization level. Poison cannot defeat them and leaves at least 1 HP. Boss and PvP targets use their official percentage-damage adjustments.

Unlock
Shadow Magic Lv65
Target
the selected target
Cost
190 MP
View details →
Lv80
Mass WeaknessActive · physical

Reduce skill, Phantom Beast, and item healing, lifesteal, and post-revival HP recovery by 50% for up to 3 enemies for 3 turns. Target immunity rules still apply.

Unlock
Learned automatically at Lv80
Target
the selected target
Cost
235 MP
View details →