Guide Directory

Elf
Dusk Weaver → Dusk Sage
Dusk Weaver specializes in debuffs, damage over time, and control and advances to Dusk Sage after meeting the requirements.- Race
- Elf
- Weapon
- Magic Staff
- Progression
- Formal class at Lv20+ · Advancement at Lv60
- Role
- Debuffs, damage over time, and control
Career Specialization
Available through this career path. Relevant actions build proficiency.
Staff Arts
- What it affects
- Strengthens basic physical attacks with a magic staff.
- How to improve
- Build proficiency through basic physical attacks with a magic staff.
SKILL GROWTH
Skill Growth Route
Arranged by actual unlock level. Nodes without a connecting line have no published prerequisite relationship.
WeakenActive · magic
Prevent one enemy from recovering HP for 2 turns. Skill healing, Phantom Beast healing, lifesteal, and item recovery all restore 0 HP.
- Unlock
- Learned automatically at Lv1
- Target
- 1 enemy
- Cost
- 5 MP
Spell SealActive · control
Attempt to seal one enemy. Base success chance is 30%, plus 0.1 percentage points per level of the relevant specialization. On success, the target cannot use basic attacks, physical attack skills, or magic skills.
- Unlock
- Learned automatically at Lv5
- Target
- the selected target
- Cost
- 20 MP
Venom CorrosionActive · special
Poison one enemy for 5 turns. At the end of each turn it loses 10% of its current HP. Poison cannot defeat it and leaves at least 1 HP.
- Unlock
- Learned automatically at Lv5
- Target
- the selected target
- Cost
- 20 MP
ImprisonActive · special
For 3 turns, stop one enemy from using basic attacks, physical attack skills, or magic attack skills. It may still defend, use items, flee, or take non-attack special actions. Boss immunity rules still apply.
- Unlock
- Learned automatically at Lv10
- Target
- 1 enemy
- Cost
- 30 MP
Shadow GateActive · healing
Teleport to your chosen revival point. Success chance is 50% in battle and your HP falls to 1 whether it works or not. Outside battle, success chance is 80% with no HP loss.
- Unlock
- Learned automatically at Lv15
- Target
- the selected target
- Cost
- 45 MP
LifedrainActive · magic
Deal Dark magic damage to one enemy and restore your own HP by 30% of the damage dealt.
- Unlock
- Learned automatically at Lv30
- Target
- 1 enemy
- Cost
- 80 MP
Night's CallActive · special
Use only outdoors, outside battle, while leading a party. Immediately start a battle against 8–10 random enemies whose attributes are 25% higher.
- Unlock
- Learned automatically at Lv40
- Target
- the selected target
- Cost
- 105 MP
Mass SealActive · control
Attempt to seal 6 enemies independently, blocking spells and basic attacks. Base success chance is 40% per target, plus 0.2 percentage points per relevant specialization level. Cooldown: 4 turns.
- Unlock
- Specialization Lv45
- Target
- the selected target
- Cost
- 135 MP
Life RendActive · physical
Drain 15% of one enemy's current MP to refill your own, never exceeding your missing MP. If your MP is full, nothing is drained.
- Unlock
- Shadow Magic Lv45
- Target
- the selected target
- Cost
- 120 MP
Soul SeverActive · summon
Strike one enemy with a 30% chance to inflict Soul Sever for 5 turns. If it dies during that state, it receives a 5-turn Death Lock starting at death that cannot be cleansed, dispelled, or removed by items. Target immunity rules still apply.
- Unlock
- Shadow Magic Lv49
- Target
- 1 enemy
- Cost
- 140 MP
Death CurseActive · special
Use only against shadow encounters or PvP targets, never bosses. Both you and the target receive Death Curse for 3 turns and take 20% more physical and magic damage. Dying during the curse creates a 3-turn Death Lock. The curse itself may be cleansed before death.
- Unlock
- Shadow Magic Lv57
- Target
- the selected target
- Cost
- 165 MP
Black HoleActive · magic
Deal Dark magic damage to 6 enemies. Damage scales with your Magic Attack and the shadow specialization level.
- Unlock
- Shadow Magic Lv61
- Target
- 1 enemy
- Cost
- 180 MP
Toxic MistActive · special
Poison up to 10 enemies for 5 turns. At each turn's end they lose 10% of their current HP, plus 0.1% per the shadow specialization level. Poison cannot defeat them and leaves at least 1 HP. Boss and PvP targets use their official percentage-damage adjustments.
- Unlock
- Shadow Magic Lv65
- Target
- the selected target
- Cost
- 190 MP
Mass WeaknessActive · physical
Reduce skill, Phantom Beast, and item healing, lifesteal, and post-revival HP recovery by 50% for up to 3 enemies for 3 turns. Target immunity rules still apply.
- Unlock
- Learned automatically at Lv80
- Target
- the selected target
- Cost
- 235 MP
Common Questions
See all answers in the Help Center →What is a Career Specialization?
A Career Specialization is lasting proficiency tied to a formal career route. It strengthens the attacks or abilities listed for that route.
See all answers in the Help Center →Does every career have exactly one specialization?
No. The number varies by career; Beast Binder and Elementalist each have two listed specializations.
See all answers in the Help Center →How do I build specialization proficiency?
Use the eligible skills or actions described for that specialization. The qualifying action differs by specialization.
See all answers in the Help Center →What is the current specialization level cap?
The listed formal specializations reach Lv139, while current character level and in-game rules limit immediate progress.
See all answers in the Help Center →Does character level affect specialization growth?
Yes. The next target level is capped at character level plus 10, and never above the specialization’s own maximum.
See all answers in the Help Center →
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