Guide Directory
WEDDING JOURNEY
Wedding & Marriage
The complete journey from ring crafting and proposal to sky booking, ceremony, guests, and married life.

PLAYER JOURNEY
How it works
- 01Obtain a ring blank and gem
- 02Have players craft a proposal ring
- 03Form an exact two-person party and propose
- 04Accept and become engaged
- 05Ride a carpet to the sky chapel
- 06Book an hourly slot within 15 days
- 07Pay the venue fee and choose services
- 08Send free or extra invitations
- 09Arrive on time as a two-person party
- 10Guests enter with matching invitations
- 11Exchange vows and complete the marriage
- 12Bouquet and free celebration
Rings and proposal requirements
- Ring blanks come from monsters and activities and may be traded. Ruby, Emerald, or Diamond is used as a crafting material to make the corresponding proposal ring; the finished ring remains tradeable before marriage.
- Same-gender and different-gender couples are supported. Both players must be in the same party of exactly two; the proposer uses an eligible ring from inventory and the partner may accept or decline.
- Acceptance creates an engagement, not an immediate marriage. Stay together, ride carpets into the sky, and visit the Wedding Angel at the sky chapel to book the ceremony.
Schedule, lateness, and venue fees
- You may book an open slot within the next 15 days. Each day has eleven full one-hour slots: 08:00–12:00, 13:00–18:00, and 20:00–22:00. One chapel hosts one couple per slot.
- The venue fee is 200,000 gold. An eligible Wedding Bouquet reduces it to 100,000; the Angel collects the bouquet as soon as the discount is confirmed, and it can be used only once.
- A 15-minute late window is allowed. To start, both engaged players must be online in the same party of exactly two. Missing a partner, having an extra member, or exceeding 15 minutes cancels the booking without automatic rescheduling.
- This website is informational only. Booking, payment, music selection, and ceremony start all happen inside the game client.
Invitations and guest entry
- A successful booking grants 20 free invitations; extras cost 500 gold each. Each invitation identifies its couple, date, and slot and should be given to guests before the ceremony starts.
- Once the ceremony starts and the couple enters the hall, any undistributed invitations for that wedding in their inventories expire immediately. Invitations already given to guests remain valid.
- Guests must carry the matching invitation and have it checked by the Wedding Angel at the entrance. Invitations for other weddings do not work. Validation does not consume the card, and re-entry is unlimited during the booked hour.
- A guest disconnect does not interrupt the wedding. Reconnecting before the end restores them to the hall; reconnecting afterward sends them to the sky map. Expired cards remain and may be discarded or sold for 1 gold.
Complete ceremony order
- 1) Guests enter and gather; 2) the Wedding Angel opens the ceremony; 3) the couple enters and takes position; 4) the officiant gives a blessing; 5) each partner confirms their vow. Key steps require player confirmation and are not skipped by animation.
- Only after both vows are complete is the marriage established, rings bound, and rewards settled for the couple and present guests. The bouquet choice, closing blessing, and fireworks follow.
- The hall stays open after the formal ceremony for photos, chat, and free celebration. At the end of the one-hour slot, it closes and moves everyone back to the sky map.
Bouquet, piano, and rewards
- Wedding Bouquet is optional at 200,000 gold. Only one partner may buy one bouquet per wedding. After the vows, it may be tossed or kept, but tossing requires at least one valid guest in the hall.
- On a successful toss, one present guest is chosen at random and receives the bound bouquet. Existing friendship with each partner gains 2,000 points. The bouquet may later be redeemed once for a half-price venue.
- A completed wedding grants the couple two hours of double character and Beast EXP; a successful bouquet toss replaces it with triple EXP for two hours. The couple must remain in the same party. Each guest receives two hours of double character and Beast EXP without a party requirement.
- NPC piano performance is optional at 200,000 gold. Choose one track for the formal ceremony; without it, the chapel’s default music continues.
Married life and divorce
- After marriage, the ring becomes bound while keeping its gem stats and may be worn in the ring slot. Unequip it into inventory to use “Miss My Partner” and teleport near your spouse.
- Partner teleport works in ordinary fields, towns, villages, regular sky maps, complex standard maps, and normal maze floors 1–5. It is blocked in special maps, dungeons, and explicitly restricted areas.
- Forgetfulness Water comes from monsters and activities and may be traded; NPCs do not sell it. Either partner can use it and confirm a unilateral divorce without the other’s consent or presence, and there is no divorce or remarriage cooldown.
- After divorce, both rings become unbound, lose partner teleport, and return to ordinary gem rings. Their stats are preserved and they become tradeable again.
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